英雄聯(lián)盟10.3版本改動(dòng)有哪些?英雄聯(lián)盟測(cè)試服目前已經(jīng)更新了10.3版本,在10.3版本中有非常多英雄獲得改動(dòng),一些經(jīng)典我英雄比如阿卡麗和黛安娜都得到了非常多的改動(dòng),而之前最熱門的ADC英雄厄斐琉斯也被削弱,此外還有一些機(jī)制以及BUG上的改動(dòng),可以說(shuō)是非常豐富的改動(dòng)。想知道具體的內(nèi)容嗎?下面是本次英雄聯(lián)盟10.3版本更新詳情。
離群之刺 阿卡麗
Q cost increased. W shroud movement speed increased and now decays. R now targets champions, not direction.
As promised, we've done some major work on Akali that's going live this patch. These changes are the result of her presence in pro play and aim to trim power there more than for every day players. With that in mind, one of the biggest issues we wanted to tackle was the sheer number of options she had when approaching fights or surviving bad situations. She was way too flexible, being able to split push and teamfight, while also not being committed to a specific playstyle (early domination, scaling, etc.).
Q 我流奧義!寒影
消耗: 100/95/90/85/80能量 → 120/115/110/105/100能量
W 我流奧義!霞陣
煙幕中的移動(dòng)速度: 20/25/30/35/40%移動(dòng)速度 → 施放后在2秒內(nèi)衰減的30/35/40/45/50%移動(dòng)速度
R 我流秘奧義!表里殺繚亂
R1目標(biāo): 目標(biāo)方向 → 以敵方英雄為目標(biāo)
[新增]R1射程:675
R1突進(jìn)距離:675-825,基于與目標(biāo)之間的距離
殘?jiān)轮C 厄斐琉斯
Q marked enemy attack range no longer infinite.
Giving Aphelios some limitations so he's not shooting enemies all the way to the moon.
Q 月閃(通碧,狙擊槍)
攻擊被標(biāo)記敵人射程: 無(wú)限 → 1800
沙漠皇帝 阿茲爾
Base mana increased. R number of soldiers increased.
The emperor has seen better days but has the risk of power-tripping, so we're cautiously buffing him.
基礎(chǔ)屬性
法力值: 438 → 480
R 禁軍之墻
人墻長(zhǎng)度: 5/6/7個(gè)士兵 → 6/7/8個(gè)士兵
英勇投彈手 庫(kù)奇
W damage per second ratio increased; burn duration increased; now slows.
We want Corki's Special Delivery to be used more aggressively towards enemies, so we're helping incentivize that action.
W 特別快遞
每秒傷害加成: 0.375額外攻擊力,0.05法術(shù)強(qiáng)度 → 0.5額外攻擊力,0.06法術(shù)強(qiáng)度
燃燒持續(xù)時(shí)間: 1秒 → 1.5秒
[新增]信鴿:被直接擊中且擊退的英雄現(xiàn)在會(huì)被減速1.5秒
皎月女神 黛安娜
Base mana decreased. W damage per orb decreased.
Mercury's in retrograde and that means nerfs to Diana.
基礎(chǔ)屬性
法力值: 420 → 375
W 蒼白之瀑
每顆法球傷害: 22/34/46/58/70 → 18/30/42/54/66
時(shí)間刺客
Passive monster stack damage decreased.
Specifically hitting jungle Ekko. Spoiler alert, we also have some jungle changes that'll give back some XP to junglers earlier in the game.
被動(dòng) Z型驅(qū)動(dòng)共振
共振層數(shù)傷害: 對(duì)野怪200% → 對(duì)野怪150%
探險(xiǎn)家 伊澤瑞爾
Base mana growth and AS growth increased.
MF outdated. Aphelios overrated. Long have you waited. No longer jebaited.
基礎(chǔ)屬性
成長(zhǎng)法力值: 42 → 50
成長(zhǎng)攻擊速度: 1.5% → 2.5%
正義巨像 加里奧
Q tornado duration and damage ticks increased.
Aiming to help out Galio players in normal skilled games who get more from the tornado element of his Q.
Q 戰(zhàn)爭(zhēng)罡風(fēng)
龍卷風(fēng)持續(xù)時(shí)間: 1.5秒 → 2秒
龍卷風(fēng)傷害次數(shù): 3 → 4
曙光女神 蕾歐娜
W and E damage decreased.
Leona's damage is eclipsing her opponents' HP bars too much.
W 日蝕
傷害: 60/100/140/180/220 → 60/95/130/165/200
E 天頂之刃
傷害: 60/100/140/180/220 → 50/90/130/170/210
賞金獵人 厄運(yùn)小姐
Base attack speed growth decreased.
Miss Fortune is doing well in all skill brackets, so we’re hitting her base stats instead of abilities that certain players utilize better than others.
基礎(chǔ)屬性
成長(zhǎng)攻擊速度: 3% → 2.25%
機(jī)械公敵 蘭博
Base stats rounded. W bonus movement speed and shield decreased.
Cleaning up some stats to nice, clean whole numbers and pulling power out of his W defenses so he's not such a terror in the mid lane.
基礎(chǔ)屬性
護(hù)甲: 30.88 → 31
攻擊速度: 61.036 → 61
W 破碎護(hù)盾
額外移動(dòng)速度: 20/25/30/35/40%(危險(xiǎn)溫度時(shí)30/37.5/45/52.5/60%) → 15/20/25/30/35%(危險(xiǎn)溫度時(shí)22.5/30/37.5/45/52.5%)
北地之怒 瑟莊妮
Now has bonus AS at level 1. Frost Armor now removed when damaged from all monsters and champions.
Cautiously buffing Sejuani. We're also removing some elements to her passive that feel unintuitive for most players and aren't capitalized on. If we proactively remove it now, we'll have more room to buff her in the future since pro players won't exploit the safety it brings.
基礎(chǔ)屬性
額外攻擊速度: 1級(jí)時(shí)0% → 1級(jí)時(shí)10%
被動(dòng) 北地之怒
冰霜護(hù)甲移除: 受到來(lái)自史詩(shī)級(jí)野怪和敵方英雄的傷害時(shí) → 受到來(lái)自所有野怪和敵方英雄的傷害時(shí)
滌魂圣槍 賽娜
Mist Wraith drop chance adjusted. Spoils of War now counts as kills, reducing drop Mist Wraith drop chance. E bugfix.
While we love Senna's flexibility as both a marksman and support, she's a little too strong as the former. We're adjusting the Mist Wraith drop chances to support her role as a support (say that 5 times fast).
被動(dòng) 赦除
黑霧掉落幾率: 不是被賽娜擊殺的小兵20%,被賽娜擊殺的炮車兵100% → 不是被賽娜擊殺的小兵25%,被賽娜擊殺的炮車兵1.67%
E 黑霧咒附
BUG修復(fù):如果賽娜在技能持續(xù)時(shí)間內(nèi)被擊殺,被[E 黑霧咒附]偽裝的友軍不再變得不可見(jiàn)
腕豪 瑟提
Base health regen decreased. W cooldown increased; base damage decreased later.
Sett's been breaking some faces with ease. While stylish, he's not really getting put to the test. We're gonna give him the ol' 1-2 of nerfs, with a focus on making his Haymaker a challenge to get multiple rotations in a fight.
基礎(chǔ)屬性
生命值回復(fù): 9.25 → 8
W 蓄意轟拳
冷卻時(shí)間: 16/14/12/10/8秒 → 18/16.5/15/13.5/12秒
基礎(chǔ)傷害: 90/125/160/195/230 → 90/120/150/180/210
琴瑟仙女 娑娜
E self movement speed decreased.
Nobody puts baby girl in the corner…
Actual context: Sona's new kicks have been showing off all over town. Pulling back a bit since she's slightly too fly. Unzoom zoom.
E 迅捷鳴奏曲
自身移動(dòng)速度: 25%(每100法術(shù)強(qiáng)度+0.04) → 20%(每100法術(shù)強(qiáng)度+0.03)
魔法貓咪 悠米
Q empowered damage decreased and now considers target's health; cost now flat. W no longer goes on cooldown from Silences. E base heal decreased, but ratio increased.
o longer just a healbot (cats can't be trained to heel anyways). Her Q should be more worthwhile to cast even in the mid-late game.
Q 摸魚飛彈
強(qiáng)化傷害: 50/95/140/185/230/275(+0.4法術(shù)強(qiáng)度) → 45/80/115/150/185/220(+0.4法術(shù)強(qiáng)度)(+0.02-0.08目標(biāo)當(dāng)前生命值)
消耗: 85/90/95/100/105/110法力值 → 全等級(jí)90法力值
W 悠米出動(dòng)!
[新增]:沉默不再視作定身效果并使[W 悠米出動(dòng)!]進(jìn)入5秒的冷卻時(shí)間
E 旺盛精力
治療: 70/110/150/190/230(+0.3法術(shù)強(qiáng)度) → 70/94/118/142/166/190(+0.4法術(shù)強(qiáng)度)
野怪
After the 2019 preseason jungle changes, we nerfed junglers through their EXP gain (they’re gaining around 40 EXP less per minute). As a result, we’re giving back around half the EXP we took out and pushing that into the jungler’s item specifically, so laners can’t co-opt it. Additionally, we’re making sure Krugs feel more worthwhile to kill, while still requiring the intended time for the reward trade-off. Finally, we are looking to address “the funnel strategy” by tightening the minion gold restriction further.
唯一被動(dòng) 怪物獵手
大型野怪經(jīng)驗(yàn): 50 → 60
第一次擊殺大型野怪額外經(jīng)驗(yàn): 165 → 150
小兵金幣懲罰: 當(dāng)補(bǔ)刀金幣超過(guò)一半來(lái)自小兵時(shí),小兵金幣減10;這個(gè)懲罰會(huì)在打野道具完成時(shí)移除 → 當(dāng)補(bǔ)刀金幣超過(guò)一半來(lái)自小兵時(shí),小兵金幣減13;這個(gè)懲罰會(huì)在14分鐘時(shí)移除
石甲蟲
石甲蟲營(yíng)地總經(jīng)驗(yàn): 160 → 175
石甲蟲營(yíng)地總金幣: 125金幣 → 135金幣
大型石甲蟲基礎(chǔ)經(jīng)驗(yàn): 55 → 37
中型石甲蟲基礎(chǔ)經(jīng)驗(yàn): 15 → 18
小型石甲蟲基礎(chǔ)經(jīng)驗(yàn): 10 → 14
大型石甲蟲基礎(chǔ)金幣: 65金幣 → 42金幣
中型石甲蟲基礎(chǔ)金幣: 10金幣 → 13金幣
小型石甲蟲基礎(chǔ)金幣: 5金幣 → 9金幣
緋紅印記樹怪和蒼藍(lán)雕紋魔像
基礎(chǔ)經(jīng)驗(yàn): 115 → 110
野怪經(jīng)驗(yàn)增長(zhǎng)
4級(jí): 1.025倍 → 1.075倍
5-6級(jí): 1.1倍 → 1.15倍
視覺(jué)特效與聲音特效更新
+ 未翻譯 ...
極地大亂斗平衡改動(dòng)
10.3削弱
[風(fēng)暴之怒 迦娜]: 承受傷害+10%&護(hù)盾-8% → 承受傷害+10%&護(hù)盾-10%&治療-10%
[扭曲樹精 茂凱]: 輸出傷害-12%&承受傷害+12% → 輸出傷害-15%&承受傷害+12%
[喚潮鮫姬 娜美]: 承受傷害+5% → 承受傷害+5%&治療-10%
[煉金術(shù)士 辛吉德]: 無(wú)改動(dòng) → 輸出傷害-5%
[解脫者 塞拉斯]: 輸出傷害+5% → 無(wú)改動(dòng)
[迅捷斥候 提莫]: 輸出傷害-12% → 輸出傷害-10%&承受傷害+5%
[巨魔之王 特朗德?tīng)朷: 無(wú)改動(dòng) → 治療-10%
[爆破鬼才 吉格斯]: 輸出傷害-15%&承受傷害+8% → 輸出傷害-15%&承受傷害+10%
10.3加強(qiáng)
[暗裔劍魔 亞托克斯]: 無(wú)改動(dòng) → 承受傷害-5%
[沙漠皇帝 阿茲爾]: 輸出傷害+5% → 輸出傷害+10%
[星界游神 巴德]: 輸出傷害+8%&承受傷害-10% → 輸出傷害+10%&承受傷害-15%
[蜘蛛女皇 伊莉絲]: 輸出傷害+5%&承受傷害-5% → 輸出傷害+5%&承受傷害-10%
[痛苦之擁 伊芙琳]: 輸出傷害+15%&承受傷害-10% → 輸出傷害+15%&承受傷害-15%
[武器大師 賈克斯]: 無(wú)改動(dòng) → 承受傷害-5%
[虛空行者 卡薩丁]: 無(wú)改動(dòng) → 承受傷害-10%
[詭術(shù)妖姬 樂(lè)芙蘭]: 輸出傷害+12%&承受傷害-10% → 輸出傷害+15%&承受傷害-15%
[曙光女神 蕾歐娜]: 承受傷害+5% → 無(wú)改動(dòng)
[圣錘之毅 波比]: 無(wú)改動(dòng) → 承受傷害-5%
[元素女皇 奇亞娜]: 輸出傷害+8%&承受傷害-8% → 輸出傷害+10%&承受傷害-10%
[蠻族之王 泰達(dá)米爾]: 輸出傷害+5%&承受傷害-5% → 輸出傷害+10%&承受傷害-10%
[無(wú)畏戰(zhàn)車 厄加特]: 輸出傷害-5% → 無(wú)改動(dòng)
BUG修復(fù)
減小了[黑夜使者 李青 至臻]某幾個(gè)動(dòng)作時(shí)模型脖子的拉伸(空閑1、空閑2和奔跑)
奧恩升級(jí)的[破敗王者之力]的被動(dòng)不再與[破敗王者之刃]的被動(dòng)疊加
當(dāng)杰斯有云端亞龍?jiān)鲆鏁r(shí),他的[R 墨丘利之炮/墨丘利之錘]的冷卻時(shí)間現(xiàn)在會(huì)正確地減少10%
煉獄龍魂的視覺(jué)特效和聲音特效不再會(huì)透過(guò)戰(zhàn)爭(zhēng)迷霧被敵方隊(duì)伍看到/聽(tīng)到
布隆的[被動(dòng) 震蕩猛擊]的眩暈持續(xù)時(shí)間現(xiàn)在會(huì)正確地被韌性減少
如果瑟提尚未習(xí)得[W 蓄意轟拳],俄洛伊的[E 靈魂試煉]現(xiàn)在會(huì)正確地?cái)D出他的軀殼
PROJECT: Jinx's SFX are no longer louder than her other skins' SFX
當(dāng)莫德凱撒釋放[R 輪回絕境]時(shí),瑟提的[R 嘆為觀止]不再能壓制他
Guardian of the Sands Rengar's Passive - Unseen Predator and R - The Thrill of the Hunt's range indicators no longer pulsate in a way that makes their sizes change intermittently
當(dāng)悠米使用[W 悠米出動(dòng)!]跳向正由于基蘭的[R 時(shí)光倒流]復(fù)活的莫德凱撒時(shí),她不再被卡在友方莫德凱撒的[R 輪回絕境]里
拉克絲的[E 透光奇點(diǎn)]不再揭示其范圍外的區(qū)域
[原型:全能石]的一次循環(huán)中,英雄不再能觸發(fā)幾次[不滅之握]
卡特琳娜的[被動(dòng) 貪婪]的匕首每擊中一個(gè)單位不再疊加兩層[征服者];現(xiàn)在會(huì)正確地在施法時(shí)獲得兩層[征服者]
卡特琳娜施放[E 瞬步]后不再嘗試對(duì)最后的目標(biāo)進(jìn)行普通攻擊,除非目標(biāo)已經(jīng)在攻擊范圍內(nèi)
一個(gè)紅色方下半野區(qū)的入口附近靠南邊墻的視野盲點(diǎn)已經(jīng)被修復(fù),陷阱、寵物、英雄等對(duì)河道中的玩家來(lái)說(shuō)現(xiàn)在會(huì)變得可見(jiàn)
英雄的攻擊附加型技能現(xiàn)在會(huì)正確地增加來(lái)自裝備和符文的[唯一被動(dòng) 盈能]的能量層數(shù)
帶有雙重打擊的英雄現(xiàn)在會(huì)正確地獲得兩次攻擊所能獲得的[唯一被動(dòng) 盈能]的能量層數(shù)
死亡的英雄不再會(huì)吸引防御塔的仇恨
被提莫的[Q 致盲吹箭]致盲的英雄現(xiàn)在會(huì)正確地?zé)o法對(duì)目標(biāo)造成暴擊或強(qiáng)化傷害
現(xiàn)在,莫德凱撒的[被動(dòng) 黑暗起兮]會(huì)在生效時(shí)正確地對(duì)敵人造成傷害
納什男爵不再對(duì)他坑后原本沒(méi)有視野的玩家造成傷害或者獲得其視野
現(xiàn)在,即使離防御塔很遠(yuǎn),通過(guò)峽谷先鋒摧毀防御塔或防御塔鍍層的玩家會(huì)獲得正確數(shù)量的金幣